EMERALD

Rogue Roulette · About & Rules

Remember the shells. Make your move. Survive the table.

AN EMERALD DISCORD ACTIVITY

One shotgun. One survivor.

Rogue Roulette is a game of memory and strategy for 2–6 players. Live and blank shells are loaded in a hidden order. Remember each reveal, use your items wisely and stay at the table until you are the last survivor.

Open Emerald through the Activities button in a Discord voice channel. Take a seat, choose the table settings and let the host start the match. Other members can spectate.

Read the rulesExplore the items

How to play

Live shell

Live shells

A live shell deals 1 damage to its target. A Suppressor makes the next shot deal 2 damage. Lose all your health and you are eliminated.

Blank shell

Blank shells

A blank deals no damage. Shoot yourself with a blank and your turn continues unless it is the last shell, when the turn passes after reloading. Shooting an opponent passes the turn, even with a blank.

Shotgun

Remember the order

At each reload, everyone sees the number of live and blank shells. Their order stays hidden. Action messages and private clues appear briefly, so remember what you learn.

Health

Stay in the game

Use items during your turn before firing. When the last shell is fired or ejected, the table reloads, deals new items and passes the turn to the next surviving player. The last surviving player wins; no survivors means a draw.

Table rules

  • The host chooses 2–6 seats, 2–5 starting health, 0–4 items per reload and a 30–120 second turn timer.
  • Turns proceed in the shown direction. Remote can reverse that direction.
  • Items generally keep your turn going. Collets passes the turn after reloading if it ejects the last shell. Sticky Hand immediately uses the stolen item; you cannot steal another Sticky Hand.
  • Running out of time costs 1 health and ejects the next shell.
  • Inventories hold up to 8 items. Hand Cuff skips one turn and cannot stack skips on the same player. All players' cuffs open when the shotgun reloads.
  • Fast, Medium and Slow modes show action messages and private clues for 5, 6 and 7 seconds respectively.
  • Players who leave or are removed during a match forfeit their seat. Spectators follow the host’s table-chat setting.

Know your items

Remote

Remote

Reverse the direction of play. Your turn continues.

Expired Medicine

Expired Medicine

50% chance: heal 2 health. Otherwise lose 1 health.

Sticky Hand

Sticky Hand

Steal an opponent's item and immediately use it. Cannot steal Sticky Hand.

Suppressor

Suppressor

The next shot deals 2 damage. A blank also consumes this effect.

Hand Cuff

Hand Cuff

Choose an opponent to skip their next turn. All cuffs open on reload. Skips cannot stack.

Collets

Collets

Eject and reveal the next shell. Your turn continues unless it empties the shotgun; then the turn passes after reloading.

Inverter

Inverter

Flip the next shell: live becomes blank; blank becomes live.

Magnifying Glass

Magnifying Glass

Privately inspect the next shell.

Health Kit

Health Kit

Recover 1 health, up to your starting health.

Burner Phone

Burner Phone

Privately learn the position and type of one future shell, excluding the next.